Medium Aberration, Neutral Evil
Armor Class 15 natural
Hit Points 45 (6d8 + 18)
Speed 30 ft., Fly 10 ft. (hover)
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
9 (-1)
Skills Arcana +3, Insight +4, Perception +2, Stealth +5
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Truesight 120 ft., Passive Perception 12
Languages Deep Speech, Telepathy 45ft, Undercommon Any languages the corruptor knows, the nothic instantly learns.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The nothic makes one claw attack and uses a random eye ray

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Rotting Gaze. The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.

Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.

Eye Rays. The nothic shoots one of the following magical eye rays at one creature it can see within 50 feet of it. It can use each ray only once every other turn.

  • Paralyzing Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Fear Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the beholder nothic is visible to the target, ending the effect on itself on a success.
  • Wounding Ray. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Reactions

Spell Reflection. If the nothic makes a successful saving throw against a spell, or a spell attack misses it, the nothic can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the nothic. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Description

A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.

A beholder nothic has been corrupted by a beholder or death tyrant, and it becomes more powerful and twisted, losing it's pupil and carrying out the corruptor's wishes, or becomes a commandant in a death tyrant's undead army. It can communicate with the corruptor telepathicaly no matter the distance.

Monster Tags: Beholderabberation

aboi05wondr

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