Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The nothic makes one claw attack and uses a random eye ray
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Rotting Gaze. The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.
Eye Rays. The nothic shoots one of the following magical eye rays at one creature it can see within 50 feet of it. It can use each ray only once every other turn.
- Paralyzing Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Fear Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the beholder nothic is visible to the target, ending the effect on itself on a success.
- Wounding Ray. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Spell Reflection. If the nothic makes a successful saving throw against a spell, or a spell attack misses it, the nothic can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the nothic. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Description
A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
A beholder nothic has been corrupted by a beholder or death tyrant, and it becomes more powerful and twisted, losing it's pupil and carrying out the corruptor's wishes, or becomes a commandant in a death tyrant's undead army. It can communicate with the corruptor telepathicaly no matter the distance.
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Posted Mar 8, 2021ok
im likin this
i see wut u puttin down
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Posted Mar 8, 2021It seems very odd, but in a good way.
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Posted Jul 9, 2026I had an idea encounter and wanted to place it here
As the party walks into what seems to be a decerped Wizard Tower. Lights seem to appear from time to time with each step you take leaves a crumble of stone. The lights are dim multiple hues take over your sights. As you step closer you hear almost a mumbling as a Door that seems to hold back all of the noise is standing between your group and the truth. The door creaks open as the voice stops, a creaking doesn't stop as the creature begins to move almost like clockwork. They seem to be occupied with a book, one that has a sigil one of a Star Symbol and a drop of blood. Another creature is spotted on the table alive and well, they look as the group opens the door and chirps it's mouth... The creaking One eye creature looks toward the group from their book and COMBAT STARTS...
As the group harms and lands what seems to be the finishing blow on the creatures they lay next to each other slowly bleeding out... The creature (Gazer) looks towards their owner and seems to be at peace with the fact that they are...Dying. The creaking creature then looks towards the Gazer and in a moment of melancholy the Creaking Creature grabs at the dying body of the creature and begins to Bite and Gnash at the almost passed away creature. The Chirps of the Gazer is heard as the eye stalks are bitten into and slowly ingested bit, by bit. As the creature begins to stand up slowly blood dripping from their Gnaw of a mouth, they stand up and creak as their body moves, and then, a Chirp is heard from their mouth. They begin to chirp in pain with creaking sounds taking over almost as nails on a board they are trying to take more control as the Chrips begin to subside and in a pained minute stalks begin to sprout on the back of the creature. They begin to look around and look towards the party...