| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 20 | +5 | +5 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 20 | +5 | +5 |
Magic Resistance. Cupid has Advantage on saving throws against spells and other magical effects.
Arrow of love. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 1 Radiant damage, and the target has the Charmed condition until the end of the cupid’s next turn.
While charmed the target falls wildly in love with a randomly choosen player or monster. The target views their love interest in the most favorables terms in regards to their physical appearance, character traits etc. This love lasts eternally till the end of the cupids next turn.
The "love interest" of the target is chosen by rolling a d10 dice. Starting from the top of the turnorder the GM goes through the list of combatants until you reach the number rolled. If the number of combatants is lower than the number rolled, start at the top again until you reach the number rolled with the "love interest" (d10) dice.
The target can only perform non-violent actions aimed at seducing the love interest until the charmed condition ends.
Whenever cupid is hit by an attack or spell it immediately gets 2 "arrow of love" attacks.
Description
If Cupids successfully gets two players or monsters in love with each other he immediately disappears. A job well done.
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