Medium Beast, Typically Chaotic Neutral
AC 15    Initiative +1 (11)
HP 112 (15d8 + 45)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 18 +4 +4
DEX 13 +1 +1
CON 16 +3 +3
Mod Save
INT 8 −1 −1
WIS 12 +1 +1
CHA 7 −2 −2
Skills Athletics +7, Perception +4
Resistances Psychic
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Reckless. At the start of its turn, the crystapien can gain advantage on all melee attack rolls during that turn, but attacks made against it have advantage until the start of its next turn.

Actions

Multiattack. The crystapien makes two Fist attacks, and it uses Psionic Howl if available.

Fist. Melee Attack Roll: +7, reach 5 ft. Hit: 5 (1d12 + 4) Bludgeoning damage.

Psionic Howl (Recharge 6).  The crystapien unleashes a rage-fuled howl. Each creature within 30 feet of the crystapien that can hear it must make a DC 14 Constitution saving throw, taking 14 (4d6) Psychic damage on a failed save, or half as much damage on a successful one.

Habitat: Forest

DucksRAwesome

Comments

Posts Quoted:
Reply
Clear All Quotes