AC
15
Initiative
+1 (11)
HP
112
(15d8 + 45)
Speed
40 ft., Climb 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Athletics +7, Perception +4
Resistances
Psychic
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
5 (XP 1,800; PB +3)
Traits
Reckless. At the start of its turn, the crystapien can gain advantage on all melee attack rolls during that turn, but attacks made against it have advantage until the start of its next turn.
Actions
Multiattack. The crystapien makes two Fist attacks, and it uses Psionic Howl if available.
Fist. Melee Attack Roll: +7, reach 5 ft. Hit: 5 (1d12 + 4) Bludgeoning damage.
Psionic Howl (Recharge 6). The crystapien unleashes a rage-fuled howl. Each creature within 30 feet of the crystapien that can hear it must make a DC 14 Constitution saving throw, taking 14 (4d6) Psychic damage on a failed save, or half as much damage on a successful one.
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