Medium Humanoid
Armor Class 17 Natural armor, shield
Hit Points 88 (8d12 + 36)
Speed 35 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +8, CON +7
Skills Athletics +7, Intimidation +4, Survival +3
Senses Darkvision 120, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

White Hot Rage (3/Long Rest). As a bonus action, the Angry Anvil can enter a rage, as outlined in the Barbarian class. Additionally, while raging, the Angry Anvil’s body is as hot as a blacksmith’s forge. A creature that touches the Angry Anvil or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

 

Actions

Multiattack. The Angry Anvil makes two heavy club attacks.

Heavy Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage.

 

Bonus Actions

Spiked Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4). On a hit, the target must succeed on a DC 17 Strength saving throw or be knocked prone.

 

Description

Mad Strummer is an aggressive, almost always angry dwarf, and he leads The Angry Anvils, a crew of hot-headed barbarians

Centurydude

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