| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 20 | +5 | +13 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 26 | +8 | +16 |
| WIS | 28 | +9 | +9 |
| CHA | 24 | +7 | +7 |
Flyby. The aspect doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Legendary Resistance (6/Day). If the aspect fails a saving throw, it can choose to succeed instead.
Magic Resistance. The aspect has advantage on saving throws against spells and other magical effects.
Siege Monster. The aspect deals double damage to objects and structures.
Multiattack. The scion makes one attack using Adze of Annam or Rock, as well as two Slam attacks.
Adze of Annam. Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10) slashing damage plus 22 (4d10) force damage.
Hailstone. Ranged Weapon Attack: +18 to hit, range 120/480 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 18 (4d8) damage of a type of the aspect's choice (acid, cold, lightning, fire, thunder).
Slam. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) force damage.
Retreat (1/Day). Trigger: The aspect drops to 50 or fewer Hit Points. Effect: The aspect covers itself in storm clouds and ceases attacking. While in this state, all incoming damage is reduced to a tenth, and the aspect regains 33 (6d10) Hit Points at the start of its turn. This state can be broken through an attack that does 90 or more damage.
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