Medium Undead, Lawful Evil
Armor Class 20 Plate & Shield
Hit Points 111 (14d8 + 36)
Speed
STR
16 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 11
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Unyielding Aura. Followers of Jarnkung within 10ft can't be reduced past 1 hp.

Jarnkung's Strength. Followers of Jarnkung within 10ft that are at 1 hp deal an additional 1d6 necrotic damage.

Actions

Multiattack. The Antler Guardian makes two Longsword attacks and one Antler Shield bash

Death Touched Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 7 (1d8 + 3) slashing damage and + 7 (2d6) cold damage. On a critical hit, this deals an extra 1d8 necrotic.

Antler Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 7 (1d8 + 3) bludgeoning damage and + 7 (2d6) cold damage. The target must succees on a DC 14 Strength saving throw or be knocked prone.  If the target is prone, jagged black ice erupts from the guardian's shield (emblazoned with Jarnkung's antler crown emblem), dealing 7 (2d6) necrotic damage at the start of the target's next turn (a creature takes no damage if it takes fire damage before then or stands up).

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JTWT

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