AC
12
Initiative
+0 (10)
HP
14
(4d6)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Skills
Arcana +5, Investigation +5
Gear
Dagger
Senses
Darkvision 60ft; Passive Perception 10
Languages
Common, Gnomish
CR
1/4 (XP 50; PB +2)
Traits
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Dagger. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d4+1) Piercing damage.
Emergency Patch (Recharge 5–6)
Brikka restores 1d8 + 2 hit points to a damaged ship component or object within 5 feet.
Comments