Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Disciple of Secrets. The fanatic has advantage on Deception checks and its mind cannot be read through magic.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, toll the dead, thaumaturgy
1st level (4 slots): magic missile, ray of sickness, disguise self, bane
2nd level (3 slots): hold person, ray of enfeeblement, nystul's magic aura
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
This is version of the Cult Fanatic reflecting that of a disciple of Vecna, the lich-god of evil secrets and magic.
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