Medium Fey, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 120 (16d8 + 48)
Speed 30 ft., Walk 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +7, WIS +6
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Passive Perception 15
Languages Ignan, Sylvan Understands Sylvan and Ignan but does not speak.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Dual Form. The Cinderwing Reyn can shift between fox and winged form as a bonus action. Its statistics remain the same except it gains a 50 ft. flying speed in winged form.

Emberhide. The Reyn has resistance to fire damage and advantage on saving throws against cold effects.

Autumn Veil. While in lightly obscured terrain (falling leaves, ash, mist, snowfall), the Reyn has advantage on Dexterity (Stealth) checks.

Smoldering Feathers. A creature that grapples the Reyn or hits it with a melee attack while within 5 feet takes 3 (1d6) fire damage.

Harbinger of the Last Light. Beasts within 60 feet are not hostile to the Reyn unless magically compelled.

Actions

Multiattack. The Reyn makes two attacks: one Bite and one Talon (or two Talons in winged form).

Bite (Fox Form).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) fire damage.

Talon (Winged Form).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage plus 5 (1d10) fire damage.

Cinderburst (Recharge 5–6).
The Reyn beats its wings, scattering burning embers in a 20-foot cone.
Creatures in the area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a success.
The area lightly burns until the start of the Reyn’s next turn.

Bonus Actions

Ashstep.
The Reyn teleports up to 30 feet to a space it can see that contains ash, fallen leaves, or dim light.

Reactions

Flicker Escape.
When hit by an attack, the Reyn can halve the damage and move up to 15 feet without provoking opportunity attacks.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cinderwing Reyns are omens of endings.

They perch in forests just before the first frost. Their feathers glow like embers beneath autumn sun. Their eyes burn gold.

The Court of Embers does not command them.

It invites them.

They appear when cycles shift — when a monarch’s reign wanes, when a forest prepares to shed, when war grows tired.

Some say if one lands near you and does not fly away, something in your life is about to end.

Not violently.

Just… inevitably.

Lair and Lair Actions

A Cinderwing Reyn’s lair is usually a hollowed tree or ember-strewn grove within the Court of Embers.

On initiative count 20:

  • Falling Cinders. Ash lightly obscures a 30-foot radius.

  • Warmth of the Dying Sun. The Reyn regains 10 hit points.

  • Sudden Flare. One creature within 60 feet takes 9 (2d8) fire damage.

Monster Tags: fey

Habitat: ForestPlanar (Feywild)

Kaliasoko

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