Dual Form. The Cinderwing Reyn can shift between fox and winged form as a bonus action. Its statistics remain the same except it gains a 50 ft. flying speed in winged form.
Emberhide. The Reyn has resistance to fire damage and advantage on saving throws against cold effects.
Autumn Veil. While in lightly obscured terrain (falling leaves, ash, mist, snowfall), the Reyn has advantage on Dexterity (Stealth) checks.
Smoldering Feathers. A creature that grapples the Reyn or hits it with a melee attack while within 5 feet takes 3 (1d6) fire damage.
Harbinger of the Last Light. Beasts within 60 feet are not hostile to the Reyn unless magically compelled.
Multiattack. The Reyn makes two attacks: one Bite and one Talon (or two Talons in winged form).
Bite (Fox Form).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) fire damage.
Talon (Winged Form).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage plus 5 (1d10) fire damage.
Cinderburst (Recharge 5–6).
The Reyn beats its wings, scattering burning embers in a 20-foot cone.
Creatures in the area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a success.
The area lightly burns until the start of the Reyn’s next turn.
Ashstep.
The Reyn teleports up to 30 feet to a space it can see that contains ash, fallen leaves, or dim light.
Flicker Escape.
When hit by an attack, the Reyn can halve the damage and move up to 15 feet without provoking opportunity attacks.
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Description
Cinderwing Reyns are omens of endings.
They perch in forests just before the first frost. Their feathers glow like embers beneath autumn sun. Their eyes burn gold.
The Court of Embers does not command them.
It invites them.
They appear when cycles shift — when a monarch’s reign wanes, when a forest prepares to shed, when war grows tired.
Some say if one lands near you and does not fly away, something in your life is about to end.
Not violently.
Just… inevitably.
Lair and Lair Actions
A Cinderwing Reyn’s lair is usually a hollowed tree or ember-strewn grove within the Court of Embers.
On initiative count 20:
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Falling Cinders. Ash lightly obscures a 30-foot radius.
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Warmth of the Dying Sun. The Reyn regains 10 hit points.
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Sudden Flare. One creature within 60 feet takes 9 (2d8) fire damage.
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