Medium Beast, Unaligned
AC 13 Natural Armor    Initiative +2 (12)
HP 45 (6d8 + 18)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +8
CON 16 +3 +10
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 6 −2 −2
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common Understands Common but refuses to cooperate Understands Common but refuses to cooperate
CR 2 (XP 450; PB +2)
Traits

Aggressive Honk

At the start of combat, all creatures within 30 feet that can hear the Cobra Chicken must succeed on a DC 12 Wisdom saving throw or have disadvantage on their first attack roll against it.
(You flinch. The honk was personal.)


Territorial Menace

While within 30 feet of its nest, mate, or goslings, the Cobra Chicken has advantage on attack rolls and resistance to bludgeoning damage.


Unyielding Posture

If the Cobra Chicken is reduced to half its hit points or fewer, it immediately spreads its wings and gains advantage on Intimidation checks and cannot be frightened.

Actions

Multiattack

The Cobra Chicken makes two attacks: one Beak and one Wing Buffet.


Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Hit: 8 (1d8 + 2) piercing damage


Wing Buffet

Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Hit: 6 (1d6 + 2) bludgeoning damage
Target must succeed on a DC 12 Strength saving throw or be knocked prone.


Hiss & Charge (Recharge 5)

The Cobra Chicken moves up to its speed in a straight line.
Each creature in its path must make a DC 13 Dexterity saving throw or take 10 (2d6 + 3) bludgeoning damage and be knocked prone.

Bonus Actions

Relentless Honking

One creature within 10 feet must succeed on a DC 12 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Cobra Chicken is a medium, foul-tempered waterfowl infamous across civilized lands for its total lack of fear, restraint, or decency. Though biologically similar to common geese, this creature carries itself like a venomous serpent in feathered form — neck arched, wings half-spread, eyes locked with predatory intent.

A Cobra Chicken’s most recognizable trait is its threat display: it rises to its full height, hissing loudly while unfurling its wings to appear far larger than it already is. This display is not a bluff. When challenged, the Cobra Chicken commits fully, charging without hesitation and striking with bone-crushing wing blows and vicious bites aimed at exposed flesh.

Cobra Chickens are aggressively territorial. They claim riverbanks, bridges, roadsides, parks, temple courtyards, and any location foolish enough to offer open space and witnesses. Once a territory is chosen, the creature treats all intruders as hostile — regardless of size, armament, or divine favor.

Despite their animal intellect, Cobra Chickens possess an uncanny instinct for psychological warfare. Their honking is sharp, resonant, and unrelenting, often causing seasoned warriors to falter. Mounts panic. Spellcasters lose focus. Pride dies quickly.

When wounded, a Cobra Chicken does not retreat. Instead, it becomes more dangerous — louder, faster, and visibly enraged. Witnesses describe injured Cobra Chickens as fighting “out of pure spite,” continuing their assault long after a reasonable creature would flee.

Cobra Chickens are rarely solitary. They form mated pairs or flocks, and an attack on one is often followed by the sudden arrival of others from nearby water or brush. Entire communities have been known to reroute roads, abandon docks, or schedule festivals around known nesting seasons.

Many druids insist the Cobra Chicken is a reminder from nature:
“You are not as important as you think.”

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalForestGrasslandHill

DragonHarvester

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