Armor Class
11
Natural armor
Hit Points
11
(2d10 + 1)
Speed
30 ft., climb 30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
13
(+1)
INT
7
(-2)
WIS
11
(+0)
CHA
6
(-2)
Skills
Perception +2, Stealth +2
Damage Immunities
Cold
Senses
Darkvision 60ft, Passive Perception 11
Languages
Yeti --
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Fear of Fire. If the baby yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of the next turn.
Keen Smell. The baby yeti has advantage on Wisdom (Perception) checks that rely on smell.
Snow Camoflague: The baby yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite/Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage and 2 (1d4) cold damage.
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