Hood Display
As a bonus action, the cobra chicken flares its hood and spreads its wings.
Creatures of its choice within 15 ft. that can see it must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.
If a creature succeeds, it is immune to this ability for 24 hours.
Venomous Biology
The cobra chicken’s bite attacks are magical for the purpose of overcoming resistance.
Aerial Skirmisher
The cobra chicken does not provoke opportunity attacks when it flies out of a creature’s reach after making a melee attack.
Multiattack
The cobra chicken makes two attacks: one with its Bite and one with its Talons.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Hit: 8 (1d10 + 2) piercing damage plus 7 (2d6) poison damage
The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Talons
Melee Weapon Attack: +4 to hit, reach 5 ft., one target
Hit: 7 (1d8 + 2) slashing damage
Venom Spit (Recharge 5–6)
The cobra chicken spits venom in a 15-ft. line.
Each creature in the line must make a DC 12 Dexterity saving throw, taking 14 (4d6) poison damage on a failure, or half as much on a success.
A creature that fails is also blinded until the end of its next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
At first glance, it resembles a large bird hunched low to the ground, its wings folded tight like a coiled threat. As it senses movement, its long neck rises unnaturally smooth, scales sliding beneath coarse feathers. With a sharp hiss, its head blooms open into a wide cobra hood, darkly patterned like a warning carved by nature itself.
Its eyes are cold and deliberate — not frantic, not stupid. This creature measures distance, timing, weakness. Venom beads along curved fangs as it exhales in short, rasping bursts, the sound closer to a snake than any bird. When it spreads its wings, the gesture mirrors its hood display, doubling its apparent size in an instinctive attempt to dominate the space.
The body is avian but wrong: talons too long, joints too flexible, feathers growing sparse and bristled near the scaled neck. It moves with unsettling precision, striking forward in a sudden snap before leaping or taking wing, always just out of reach. Where it lands, the ground is often marked by scorched plants or twitching prey left half-paralyzed by venom.
Cobra chickens are territorial and aggressive when threatened, especially near nests. They do not roar or shriek — they hiss, rattle their wings, and strike with lethal intent. Once blood is drawn, they do not hesitate. To them, fear is a weapon, and hesitation is death.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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