Spellcasting. The druid is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, infestation, shillelagh
1st level (4 slots): web, longstrider, cure wounds, ice knife
2nd level (3 slots): darkness, barkskin, blindness/deafness, gentle repose
3rd level (3 slots): dispel magic, sleet storm, animate dead, gaseous form
4th level (2 slots): giant insect, blight, confusion
Quarterstaff. Melee Weapon Attack: +5 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, 6 (1d8 + 2) bludgeoning damage if wielded with two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh plus 3 (1d6) poison damage.
Halo of Spores. A creature that begins or ends its turn within 10ft of the Child of Winter Druid must make a DC14 CON save or take 6 (2d6) necrotic damage.
Description
The Children of Winter are the darkest of Khorvaire's druidic traditions and seek to cleanse the land of the blight of civilization through death. They believe the end of the current age is at hand and often will endeavor to help it along, believing that the fittest will survive to repopulate in the new spring that is to follow the coming winter. The Mournland is evidence of the coming end in the minds of the Children of Winter.
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