Medium Humanoid (Orc), Any Alignment
Armor Class 11 (16 with barkskin)
Hit Points 80 (10d8 + 30)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws CON +5, WIS +5
Skills Athletics +5, Medicine +6, Nature +4, Perception +6, Survival +6
Senses Darkvision, Passive Perception 14
Languages Common, Druidic, Orc, Sylvan, Elven
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, infestation, shillelagh

1st level (4 slots): web, longstrider, cure wounds, ice knife

2nd level (3 slots): darkness, barkskin, blindness/deafness, gentle repose

3rd level (3 slots): dispel magic,  sleet storm, animate dead, gaseous form 

4th level (2 slots): giant insect, blight, confusion

Actions

Quarterstaff. Melee Weapon Attack: +5 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, 6 (1d8 + 2) bludgeoning damage if wielded with two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh plus 3 (1d6) poison damage.

Reactions

Halo of Spores. A creature that begins or ends its turn within 10ft of the Child of Winter Druid must make a DC14 CON save or take 6 (2d6) necrotic damage.

Description

The Children of Winter are the darkest of Khorvaire's druidic traditions and seek to cleanse the land of the blight of civilization through death. They believe the end of the current age is at hand and often will endeavor to help it along, believing that the fittest will survive to repopulate in the new spring that is to follow the coming winter. The Mournland is evidence of the coming end in the minds of the Children of Winter.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

jonsiemnemonic

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