Trait Name. Enter the description for your special trait.
cell moon palace. you enter a domain when you travel every 10ft =take 2dam. increase the roll to hit by 2.
projection socerry has first attack and last attack of one round
speed traveled in stead of doing a attack make distance travel increase by 50ft
speed ram. 1d20 to hit, 5 ft., singal target Hit: # (1d6 + how far traveled 10feet=2) blugening damage. roll afletices to see how they land can add damage based on roll. in domain roll afletics to see how much damage take
fury blows. +1d20 to hit, 5 ft., # singal. Hit: # (3d4 ) bulgening damage.
freeze fram. 1d20 to hit, 5ft., # singalt. Hit: # (1d4) made frozen if take any damage in this form take 1d8
tendrel graple. 1d20 to hit, 10ft., # multypule Hit: # (2d8) the damage will be split between targets.
speed roll. roll with disadvantage to beat the to hit if win half damage take fail take the full damage and 1d4
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
hates woman
travel 30 feet
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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