Armor Class
12
(natural armor)
Hit Points
13
(3d8)
Speed
30 ft., Climb 20 ft.
STR
17
(+3)
DEX
8
(-1)
CON
11
(+0)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Skills
Stealth +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Hold Breath. A coconut crab can hold its breath for 45 minutes.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Description
These imposing invertebrates are instantly recognizable by their bright blue, orange, or brown armored bodies and their hulking stature. They cannot swim and will drown if left underwater for too long. However, their large claws and startlingly strong grip make them excellent climbers, as well as provide the perfect tool for cracking open coconuts and tearing the meat of their prey.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/4/2020 4:25:06 AM
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2
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0
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Coming Soon
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1/4/2020 4:33:43 AM
|
5
|
0
|
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|
Coming Soon
|
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