Small Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft., Climb 20 ft.
STR
17 (+3)
DEX
8 (-1)
CON
11 (+0)
INT
1 (-5)
WIS
8 (-1)
CHA
2 (-4)
Skills Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hold Breath. A coconut crab can hold its breath for 45 minutes.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Description

These imposing invertebrates are instantly recognizable by their bright blue, orange, or brown armored bodies and their hulking stature. They cannot swim and will drown if left underwater for too long. However, their large claws and startlingly strong grip make them excellent climbers, as well as provide the perfect tool for cracking open coconuts and tearing the meat of their prey.

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2020 4:25:06 AM
2
0
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Coming Soon
1/4/2020 4:33:43 AM
5
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalForest

AppleTater

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