Medium Or Small swarm of Small constructs, Unaligned
Armor Class 12 Metalic
Hit Points 15 (3d8 + 3)
Speed
STR
10 (+0)
DEX
6 (-2)
CON
12 (+1)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Name:
Unstable Energy Discharge

Description:

At the start of each round, the Arcane Core releases unstable magical energy. Roll a d4 to determine the effect:

1 — Spark Burst: Each creature within 5 feet takes 1 force damage.
2 — Flash Pulse: Creatures within 10 feet must succeed on a DC 10 Constitution saving throw or have disadvantage on their next attack roll.
3 — Gravity Distortion: The area within 10 feet becomes difficult terrain until the start of the next round.
4 — Momentary Stabilization: No effect.

Name:
Arcane Collapse

Description:

When the Arcane Core is reduced to 0 hit points, it releases a final burst of energy before shutting down.
Each creature within 10 feet must make a DC 11 Dexterity saving throw, taking 1d6 force damage on a failed save, or half as much on a success.

Name:
Anchored Structure

Description:

The Arcane Core cannot move, take actions, or make attacks. It can only release unstable magical surges as described in its traits.

Description

A containment device designed to stabilize volatile magical energy during public arcane demonstrations. When damaged or tampered with, internal power flows destabilize, causing unpredictable surges of force, light, and gravity distortion.

anrialombaard2001

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