Name:
Unstable Energy Discharge
Description:
At the start of each round, the Arcane Core releases unstable magical energy. Roll a d4 to determine the effect:
1 — Spark Burst: Each creature within 5 feet takes 1 force damage.
2 — Flash Pulse: Creatures within 10 feet must succeed on a DC 10 Constitution saving throw or have disadvantage on their next attack roll.
3 — Gravity Distortion: The area within 10 feet becomes difficult terrain until the start of the next round.
4 — Momentary Stabilization: No effect.
Name:
Arcane Collapse
Description:
When the Arcane Core is reduced to 0 hit points, it releases a final burst of energy before shutting down.
Each creature within 10 feet must make a DC 11 Dexterity saving throw, taking 1d6 force damage on a failed save, or half as much on a success.
Name:
Anchored Structure
Description:
The Arcane Core cannot move, take actions, or make attacks. It can only release unstable magical surges as described in its traits.
Description
A containment device designed to stabilize volatile magical energy during public arcane demonstrations. When damaged or tampered with, internal power flows destabilize, causing unpredictable surges of force, light, and gravity distortion.
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