Small Plant, Neutral
AC 12 Natural Armor    Initiative −1 (9)
HP 27 (5d10 + 2)
Speed 15 ft., Climb 10 ft.
Mod Save
STR 12 +1 +1
DEX 8 −1 −1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Skills Survival +3
Vulnerabilities Fire
Resistances Poison
Immunities Poisoned
Senses Darkvision 60; Passive Perception 13
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Traits

Regeneration (Anchored Only).
While anchored and in contact with stone/soil, the Barrelstalk regains 2 hit point at the start of its turn if it has at least 1 HP.

Shutoff: Regeneration doesn’t function on any turn after it has taken fire damage.

Actions

Desperate Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.

Panic Spore Cough (1/Day). Spores in a 10-ft radius. Each creature of the Barrelstalk’s choice must make a DC 11 Con save or be poisoned until the end of its next turn. (No damage.)
After using this, the Barrelstalk is spent: its speed becomes 0 until the start of its next turn.

Sustainment (1/Long Rest). As an action, a creature within 5 ft can tap the awakened Barrelstalk to receive either 2 gallons of water or 2 lb of nourishing fungus.

Bonus Actions

Mycelium Anchor (Bonus Action). Until the start of its next turn, the Barrelstalk can’t be knocked prone or pushed/pulled, but its speed becomes 0 for that duration.

Reactions

Spore Puff (1/Short Rest). When it is hit by an attack or when a creature enters a space within 5 ft of it for the first time on a turn, the Barrelstalk releases a puff. That creature must succeed on a DC 11 Con save or have disadvantage on its next attack roll before the end of its next turn. (No damage.)

Habitat: Forest

Am1dar

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