| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 8 | −1 | −1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Regeneration (Anchored Only).
While anchored and in contact with stone/soil, the Barrelstalk regains 2 hit point at the start of its turn if it has at least 1 HP.
Shutoff: Regeneration doesn’t function on any turn after it has taken fire damage.
Desperate Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
Panic Spore Cough (1/Day). Spores in a 10-ft radius. Each creature of the Barrelstalk’s choice must make a DC 11 Con save or be poisoned until the end of its next turn. (No damage.)
After using this, the Barrelstalk is spent: its speed becomes 0 until the start of its next turn.
Sustainment (1/Long Rest). As an action, a creature within 5 ft can tap the awakened Barrelstalk to receive either 2 gallons of water or 2 lb of nourishing fungus.
Mycelium Anchor (Bonus Action). Until the start of its next turn, the Barrelstalk can’t be knocked prone or pushed/pulled, but its speed becomes 0 for that duration.
Spore Puff (1/Short Rest). When it is hit by an attack or when a creature enters a space within 5 ft of it for the first time on a turn, the Barrelstalk releases a puff. That creature must succeed on a DC 11 Con save or have disadvantage on its next attack roll before the end of its next turn. (No damage.)
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