Armor Class
17
natural armor
Hit Points
126
(12d10 + 60)
Speed
30 ft.
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Telepathy 60 ft.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Illumination. The Crystal Vanguard sheds dim light in the color of the crystal it is made of in a 10-foot radius.
Crystal Golem Types. The Crystal Vanguard has different immunities and deals damage depending on the type of crystal used to create the vanguard:
- Fire (Red): Fire
- Water (Blue): Cold
- Air (White): Lightning
- Ice (Cyan): Cold
- Life (Yellow): Radiant
- Growth (Green): Acid
Actions
Multiattacks. The Crystal Vanguard makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 5) bludgeoning damage plus 4 (1d6) of the type associated with the crystal type.
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