Large Construct, Neutral
Armor Class 17 natural armor
Hit Points 126 (12d10 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Telepathy 60 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Illumination. The Crystal Vanguard sheds dim light in the color of the crystal it is made of in a 10-foot radius.

Crystal Golem Types. The Crystal Vanguard has different immunities and deals damage depending on the type of crystal used to create the vanguard:

  • Fire (Red): Fire
  • Water (Blue): Cold
  • Air (White): Lightning
  • Ice (Cyan): Cold
  • Life (Yellow): Radiant
  • Growth (Green): Acid
Actions

Multiattacks. The Crystal Vanguard makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 5) bludgeoning damage plus 4 (1d6) of the type associated with the crystal type.

Reactions

 

Monster Tags: construct

Habitat: Underdark

Semageon

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