Large Fey, Chaotic Neutral
AC 18 Natural    Initiative +5 (15)
HP 262 (21d10 + 147)
Speed 40 ft., Walk 60 ft.
Mod Save
STR 23 +6 +6
DEX 20 +5 +20
CON 24 +7 +24
Mod Save
INT 14 +2 +2
WIS 18 +4 +18
CHA 20 +5 +20
Skills Arcana +7, Perception +14, Stealth +15
Resistances Cold, Fire, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Necrotic; Charmed, Frightened, Paralyzed
Senses Truesight 120; Passive Perception 24
Languages Common, Elvish, Sylvan, Telepathy 120
CR 15 (XP 13,000; PB +5)
Traits

Fey Sovereign. The Cat Sith cannot be compelled by enchantment magic, and it has advantage on all saving throws against spells and magical effects.

Shadow Sovereignty. Magical darkness doesn’t impede the Cat Sith’s vision. Whenever the Cat Sith begins its turn in dim light or darkness, it regains 20 hit points.

Soul Claim. A creature that dies within 30 feet of the Cat Sith has its soul drawn toward the Feywild. That creature can’t be revived by any means short of wish or divine intervention unless the Cat Sith is slain or willingly releases it.

Legendary Pounce. If the Cat Sith moves at least 20 feet straight toward a creature and then hits it with a claw attack, the target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the Cat Sith may make one bite attack against it as a bonus action

Actions

Multiattack. The Cat Sith makes three attacks: two with its claws and one with its bite.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 13 (3d8) necrotic damage.

Feyfire Gaze (Recharge 5–6). The Cat Sith fixes its emerald eyes on a creature within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or take 36 (8d8) psychic damage and be charmed until the end of its next turn. While charmed this way, the creature is incapacitated and compelled to kneel before the Cat Sith.

Legendary Actions

The Cat Sith can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn.

  • Shadow Step. The Cat Sith teleports up to 40 feet to an unoccupied space it can see.
  • Claw Attack. The Cat Sith makes one claw attack.
  • Soul Rend (Costs 2 Actions). The Cat Sith lashes out with necrotic energy at a creature within 30 feet. The target must succeed on a DC 18 Constitution saving throw or take 18 (4d8) necrotic damage and have its maximum hit points reduced by the same amount until its next long rest.
Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Cat Sith (sometimes called the “Crowned Shadow”) is the most feared of the fey felines, whispered of in Velmyris and Ozythralis as a soul-stealer and sovereign of twilight forests. Towering in size, it resembles a massive black panther streaked with silver and violet patterns that shift like smoke in the moonlight. Its eyes are twin emerald flames, and its pelt ripples as though it were both shadow and fur.

Legends say the Cat Sith prowls between the Feywild and the Material, choosing prey not just for sustenance, but for destiny. It is said to claim the souls of those who die in its presence, guiding them into the Feywild or twisting them into its servants. Fey courts both revere and fear the Cat Sith, believing it to be a herald of change, omen of catastrophe, or executioner of the Feywild’s unspoken laws.

Where the Grimalkin hunts alone, the Cat Sith rules a domain—its presence warps the land with twilight magic, and few who wander into its hunting grounds ever return.

The Cat Sith is the most dangerous of the fey felines, an apex hunter whose shadow-wreathed form blurs the line between predator and sovereign. Fey courts fear it, mortals revere it as a god, and druids warn against drawing its gaze. Some say entire villages vanish when the Cat Sith prowls near, their souls taken as tithe to the Feywild. Encountering it is less a battle and more a confrontation with inevitability—only the boldest adventurers dare to face the Crowned Shadow.

“Where its paw falls, silence reigns. Where its gaze lingers, souls wither. The Cat Sith does not hunt. It claims.”

Lair and Lair Actions

Lair Actions (If in its Domain)

On initiative count 20 (losing ties), the Cat Sith can take a lair action to cause one of the following effects:

  • Magical twilight fills the area in a 120-foot radius, turning bright light into dim light and dim light into magical darkness.
  • Up to three spectral feline forms appear and act as mirror image for the Cat Sith until the start of its next turn.
  • Whispers of fey voices invade the minds of all enemies within 60 feet; each must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn.

Habitat: Any

TheGrimFrogger

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