Form of Dread. The Beast’s exact shape is difficult to comprehend. A creature that starts its turn within 30 feet of the Beast must succeed on a DC 16 Wisdom saving throw or have disadvantage on its next attack roll before the end of its turn.
Half-Seen Horror. While in dim light or darkness, the Beast has advantage on attack rolls and Dexterity (Stealth) checks.
Legendary Resistance (3/Day). If the Beast fails a saving throw, it can choose to succeed instead.
The Animator Suffered a Fatal Heart Attack. If the Beast rolls a natural 1 on an attack roll, saving throw, or ability check, it immediately drops to 0 hit points and dies.
Multiattack. The Beast makes two Claw attacks and one Bite attack.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 6) [Slashing] damage.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 24 (3d10 + 6) [Piercing] damage. If Large or smaller, grappled (escape DC 18).
Disengage. If you take the disengage bonus action, your movement doesn't provoke opportunity attacks for the rest of the turn,
Sudden Loom. When a creature misses the Beast with a melee attack, the Beast may move up to 15 feet without provoking opportunity attacks.
The Black Beast of Argh can take 3 legendary actions, choosing from the options below:
Shadow Step. Teleport up to 30 feet to an area of dim light or darkness.
Claw. Make one Claw attack.
Description
Nobody has survived an encounter with the Beast to describe the horror. Their last words echo through antiquity "Aaaaarrrrrrggghhh."
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