Armor Class
14
Hit Points
4
(2d4)
Speed
30 ft., Swim 30 ft.
STR
4
(-3)
DEX
18
(+4)
CON
11
(+0)
INT
4
(-3)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
DEX +6
Damage Resistances
Slashing from Nonmagical Attacks, Lightning
Condition Immunities
Blinded
Senses
Blindsight 10 ft., Passive Perception 12
Languages
-- Can understand any language spoken by its paired summoner
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Advanced Sensors. Coil has advantage on perception checks reliant on sight and sound.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Cloaking. Coil can activate a small integral cloaking shield that renders them invisible for the next 1 minute.
Comments