Tiny Celestial, Unaligned
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft., Swim 30 ft.
STR
4 (-3)
DEX
18 (+4)
CON
11 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws DEX +6
Damage Resistances Slashing from Nonmagical Attacks, Lightning
Condition Immunities Blinded
Senses Blindsight 10 ft., Passive Perception 12
Languages -- Can understand any language spoken by its paired summoner
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Advanced Sensors. Coil has advantage on perception checks reliant on sight and sound.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Cloaking. Coil can activate a small integral cloaking shield that renders them invisible for the next 1 minute. 

Monster Tags: Misc Creature

Habitat: CoastalDesertForestGrasslandHillSwamp

MathiasQuickblood

Comments

Posts Quoted:
Reply
Clear All Quotes