Medium Beast (Water), Neutral
Armor Class 14 Natural
Hit Points 53 (2d8 + 4)
Speed 65 ft.
STR
15 (+2)
DEX
15 (+2)
CON
17 (+3)
INT
5 (-3)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws DEX +5, CON +6
Senses Darkvision, Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

 

 This thing is F-UGLY.

Actions

Action Name. Duel Claw Attack

Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit:  1d8 per claw. +4 when in water    [damage type] crushing.

 

Bonus Actions

Harden Shell. +4 to AC (cast on self) 

Reactions

Aquatic dodge. When in water, creature may attempt a DEX roll, a roll greater than 12, creature takes 1/2 damage.

Legendary Actions

N/A

Mythic Actions

N/A

Description

A fairly large crab with thicken shell and multiple spikes protruding the body.  

A charcoal - grayish color, with flex of red throughout the shell.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: ambusher

Habitat: CoastalUnderdark

LamuccaJenkins19777

Comments

Posts Quoted:
Reply
Clear All Quotes