This thing is F-UGLY.
Action Name. Duel Claw Attack
Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1d8 per claw. +4 when in water [damage type] crushing.
Harden Shell. +4 to AC (cast on self)
Aquatic dodge. When in water, creature may attempt a DEX roll, a roll greater than 12, creature takes 1/2 damage.
N/A
N/A
Description
A fairly large crab with thicken shell and multiple spikes protruding the body.
A charcoal - grayish color, with flex of red throughout the shell.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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