Medium Undead (Any Race), Any Lawful Alignment
Armor Class 16 Natural armour
Hit Points 123 (12d12 + 45)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
24 (+7)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws INT +12, WIS +11
Skills Deception +9, Insight +11, Medicine +12, Persuasion +9
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 18
Languages The languages it knew in life and at least one local or useful language for every 20 years it has lived since it's Resurrection
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Plague sense. Children of the barrow can sense the presence and direction of any life within 120ft.

Hindsight. by examining the face of a creature, children of the barrow can see the painful, traumatic and otherwise life impacting events of their past.

Magic Resistance. The child has advantage on saving throws against spells and other magical effects

Surgery. children of the barrow can spend 10 minutes performing surgery on a corpse to turn it into a zombie. These zombies will follow the child's verbal or visual commands to the best of their abilities. These zombies these zombies act on the same initiative count as the child. The child can repair these zombies using any available biological materials. Any zombies created this way have their max health increase by 10 and +3 to their attack and damage rolls.

Spellcasting. The child of the barrow is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +14 to hit with spell attacks) and it can cast spells without the material components. The child has the following spells prepared:

Cantrips (at will): mage hand, prestidigitation, chill touch

1st level (4 slots): detect magic, dissonant whispers, shield, sleep, command

2nd level (3 slots): alter self, hold person, blindness/deafness, suggestion

3rd level (3 slots): fear, counterspell, dispel magic, revivify, speak with dead

4th level (3 slots): blight, locate creature, vitriolic sphere

5th level (2 slots): enervation, negative energy flood

6th level (1 slot): harm

Actions

Multiattack. the child makes an order and then makes a claw attack or casts a spell.

Claw. melee weapon attack: +8 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) slashing damage, the target must then make a DC 19 constitution saving throw, taking 49 (4d8+30) necrotic damage on a failed save, or half as much damage on a successful one.

Order. up to three zombies controlled by the child that can hear or see its commands make an attack against up to three different targets. the child can order zombies to attack targets out of its line of sight, However the target it chosen at random.

Reactions

Protective Thrall. When the child of the barrow is hit by an attack, one zombie within 5 feet of the child that is controlled by it must use its reaction to be hit by the attack instead.

Description

Children of the barrow are creatures resurrected by the forces of death. Having no defined life-span, most have had decades, if not centuries, to learn and understand the world around them. Always lawful, they attempt to create order out of chaos. Thought most only act only in their own interests, a few choose to help others by taking over towns and cities to form organisation under their control. 

They prefer more intelligent solutions to problems they face than direct combat and will usually manipulate others to fight for them. They will never opt for combat unless supported by a substantial amount of zombies and will have a group with them at all times.

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2019 5:37:42 PM
8
0
5e
Coming Soon
10/7/2019 6:30:31 PM
75
1
5e
Coming Soon
10/7/2019 6:35:21 PM
46
0
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Coming Soon
1/4/2020 12:33:19 PM
137
0
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Coming Soon
1/4/2020 1:23:18 PM
100
0
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Coming Soon
1/4/2020 1:30:21 PM
100
0
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Coming Soon

Monster Tags: NPCundead

Habitat: Urban

don2567

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