AC
14
Armour scraps
Initiative
+1 (11)
HP
13
(2d8 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Gear
Shortsword
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common Sign Language Understands Common plus one other language but can’t speak
CR
2 (XP 450; PB +2)
Traits
Undead Nature. Skeletons do not require air, food, water, or sleep.
Shadow Magic. The necromancy that gives these undead their mimicry of foul life has been known to grant additional gifts.
Gesticulating Caster. The skeleton ignores the verbal component requirement when casting spells.
Innate Spellcasting. The skeleton’s innate spellcasting ability is Intelligence (spell save DC 14, +4 to hit with spell attacks). It can cast the following spells innately, requiring no material components:
At will: 1 cantrip (assigned at creation)
Level 1: 4 spell slots
Actions
Dagger: Melee Attack Roll: +5, reach 5 ft. Hit: 4 (1d4 + 3) Piercing damage.
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