Medium Undead, Lawful Evil
AC 14 Armour scraps    Initiative +1 (11)
HP 13 (2d8 + 4)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 14 +2 +2
WIS 10 +0 +0
CHA 5 −3 −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Gear Shortsword
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common Sign Language Understands Common plus one other language but can’t speak
CR 2 (XP 450; PB +2)
Traits

Undead Nature. Skeletons do not require air, food, water, or sleep.

Shadow Magic. The necromancy that gives these undead their mimicry of foul life has been known to grant additional gifts.

Gesticulating Caster. The skeleton ignores the verbal component requirement when casting spells.

Innate Spellcasting. The skeleton’s innate spellcasting ability is Intelligence (spell save DC 14, +4 to hit with spell attacks). It can cast the following spells innately, requiring no material components:

At will: 1 cantrip (assigned at creation)

Level 1: 4 spell slots

Actions

Dagger: Melee Attack Roll: +5, reach 5 ft. Hit: 4 (1d4 + 3) Piercing damage.

Habitat: Planar (Shadowfell)UnderdarkUrban

Cazzy90

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