| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +11 |
| DEX | 20 | +5 | +11 |
| CON | 21 | +5 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +2 |
| CHA | 17 | +3 | +3 |
Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Multiattack. The werewolf makes two Claws attacks and a Bite attack.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., Hit: 24 (4d8 + 8) piercing damage plus 20 (4d10) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Cazador regains hit points equal to that amount. The reduction lasts until the target finishes a long rest.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 8) slashing damage plus 12 (4d6) necrotic damage. If the target is a creature, it is Grappled (Escape DC 23). the werewolf regains a number of hit points equal to the necrotic damage dealt
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