Large Monstrosity (Lycanthrope, Vampire), Chaotic Evil
AC 20    Initiative +11 (21)
HP 260 (26d10 + 130)
Speed 30 ft.
Mod Save
STR 20 +5 +11
DEX 20 +5 +11
CON 21 +5 +11
Mod Save
INT 16 +3 +3
WIS 15 +2 +2
CHA 17 +3 +3
Skills Perception +8, Stealth +11
Resistances Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear Longbow
Senses Darkvision 60 ft.; Passive Perception 18
Languages Common (can’t speak in wolf form)
CR 19 (XP 22,000; PB +6)
Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two Claws attacks and a Bite attack.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., Hit: 24 (4d8 + 8) piercing damage plus 20 (4d10) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Cazador regains hit points equal to that amount. The reduction lasts until the target finishes a long rest.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 8) slashing damage plus 12 (4d6) necrotic damage. If the target is a creature, it is Grappled (Escape DC 23). the werewolf regains a number of hit points equal to the necrotic damage dealt

Habitat: ForestHill

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