Large Undead, Unaligned
Armor Class 17 Reinforced burial plating
Hit Points 285 (30d10 + 120)
Speed 35 ft.
STR
25 (+7)
DEX
8 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +11, CON +9, WIS +4
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 8
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Guardian of the Maestro:

Bob occupies a 15 foot aura around Ja'hay. Inside the aura:

Creatures cannot teleport out of the aura

Creatures that start their turn there take 2d6 Necrotic damage

Titanic Frame:

Bob occupies a 10x10 space. Opportunity attacks reduce speed to 0.

Undying conduit:

At the start of Bob's turn, if Ja'hay is concious:

Bob heals 15 HP, if Bob would drop to 0 HP he instead drops to 1 HP and Ja'hay takes 20 psychic damage.

Actions

Multiattack: 2 Slam attacks

Slam: melee weapon attack: +11 to hit, reach 10 ft.,  Hit: (2d10+7) + Bludgeoning (1d8) Necrotic

Bonus Actions

Bonus Action — Corpse Drag

Move a grappled creature 20 ft

Reactions

Sweeping Intercept (Reaction — Unlimited)

When a creature targets Ja’hay within 30 ft:
Bob moves up to 15 ft and becomes the target instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Phase 2 — Heart Severed (Ja’hay at 0 HP)

Bob gains:

• Advantage on attacks
• Double slam damage dice
• Loses healing
• Takes 10 damage/round

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Denzar