Guardian of the Maestro:
Bob occupies a 15 foot aura around Ja'hay. Inside the aura:
Creatures cannot teleport out of the aura
Creatures that start their turn there take 2d6 Necrotic damage
Titanic Frame:
Bob occupies a 10x10 space. Opportunity attacks reduce speed to 0.
Undying conduit:
At the start of Bob's turn, if Ja'hay is concious:
Bob heals 15 HP, if Bob would drop to 0 HP he instead drops to 1 HP and Ja'hay takes 20 psychic damage.
Multiattack: 2 Slam attacks
Slam: melee weapon attack: +11 to hit, reach 10 ft., Hit: (2d10+7) + Bludgeoning (1d8) Necrotic
Bonus Action — Corpse Drag
Move a grappled creature 20 ft
Sweeping Intercept (Reaction — Unlimited)
When a creature targets Ja’hay within 30 ft:
Bob moves up to 15 ft and becomes the target instead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Phase 2 — Heart Severed (Ja’hay at 0 HP)
Bob gains:
• Advantage on attacks
• Double slam damage dice
• Loses healing
• Takes 10 damage/round
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.