Medium Fiend, Chaotic Evil
AC 15    Initiative +1 (11)
HP 85 (10d8 + 40)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 13 +1 +1
CON 19 +4 +8
Mod Save
INT 11 +0 +0
WIS 14 +2 +6
CHA 16 +3 +7
Skills Intimidation +5, Persuasion +5
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Cold, Fire; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 9 (XP 5,000; PB +4)
Traits

Fiery Rejuvenation. When Akuma drops to 0 hit points, it immediately explodes. Dexterity Saving Throw: DC 15,  each creature in a 30-foot Emanation originating from Akuma. Failure: 28 (8d6) Fire damage. Success: Half damage. Failure or Success: After exploding, Akuma instantly reappears in it's second form. It's initiative count doesn't change.

Legendary Resistance (2/Day in This Form). If Akuma fails a saving throw, it can choose to succeed instead.

Actions

Burning Touch. Melee Attack: +7 to hit, reach 5 ft., one creature. Hit: 30 (4d12 + 4) Fire damage. 

Spellcasting. Akuma casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: scorching ray

1/Day: immolation, shadow of moil

Bonus Actions

Fire Walk. Akuma teleports to a space adjacent to source of fire within 60 ft it. 

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn, Akuma can expend a use to take one of the following actions. Akuma regains all expended uses at the start of each of their turns.

Fire Walk (1 Action). Akuma uses Fire Walk.

Burning Touch (2 Actions). Akuma uses Burning Touch on a creature within range. 

 

Description

A demon of fire, represents the wrath of fire, it's destruction, it's chaos. When the fire god Kagu-Tsutchi was slain by his father Izanagi for burning his mother Izanami to death during his birth, Akuma was created from some of the pieces that remained. It would burn the world to ash just to sate it's endless hunger. Though it remains imprisoned by Mizuhanome, the dragon kami of water, it still exerts it's influence on the world, and attempts to lure the foolish into freeing it.

Darkfire. A creature that fails a save against any of Akuma's attacks is now set aflame with Darkfire. The creature gains the burning condition, which can only be doused by Holy water, Greater Restoration, or similar magic. Creatures burning by darkfire also lose any resistance to Fire damage, and creatures immune to Fire damage instead become resistant. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2026 6:49:41 AM
1
1
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Coming Soon
2/18/2026 7:25:29 AM
3
1
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Coming Soon
Boneclad

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