Large Humanoid, Any Lawful Alignment
Armor Class 20 ( Plate )
Hit Points 58 (9d8 + 4)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
7 (-2)
WIS
7 (-2)
CHA
13 (+1)
Saving Throws STR +8, CON +8
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The brute has advantage on saving throws against being frightened

Loyal. The brute cannot be bribed

Actions

Smash. The brute performs a stronger but less accurate attack, if it hits then the target is knocked prone

Disarm Smash. The brute performs a weaker attack, if it hits then the target is disarmed ( roll 1d6 to determine how far away the weapon fell )

Multiattack. The brute makes two melee attacks. Battle Axe: +2 to hit, reach 4 ft., one target. Hit: 18(3d8 + 4) slashing damage. 

 

Description

Brutes are the executioners of the law, wearing heavy plate armor and powerful weapons such as battle axes and greatswords. They can usually be seen guarding important locations or patrolling towns. Brutes are also commonly sent to carry out arrests

Arroweapon