| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 19 | +4 | +13 |
| CON | 20 | +5 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 26 | +8 | +17 |
| CHA | 10 | +0 | +0 |
Multiattack. The giant makes two attacks, using unarmed strike or smash in any combination.
UNARMED STRIKE . Fist Attack Roll: +9, reach 15 ft. Hit: 22 (6d10 + 6) Bludgeoning damage.
SMASH. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (10d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
It can trample allowing it to not miss but do 5d6 damage and another attack.
Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.
Description
A 40 meter tall giant with skin as strong as rock. And as old as fossils they have high durability they weigh over 200 tons they live in caves under mountains.
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