| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Covenant Arsenal. The Covenant Grunt is equipped with either a Plasma Pistol or Needler.
Needle Explosion (Needler Only). If a target has been damaged by 10 instances of Piercing damage (calculated by each dice) from a weapon with this property within the last minute, it causes the needles to explode and deal 10d4 force damage to the target. A creature that has accumulated Piercing damage may use an action to make a medicine check (DC 12), if successful you remove 1d10 needles from their instances of Piercing damage.
Overheat (Plasma Pistol Only). If you trigger the overheat condition of this weapon, it causes it to malfunction and be unusable until the start of your next turn.
Plasma Pistol. Ranged Attack Roll: +4, range 60/80 ft. Hit: 5 (1d6 + 2) Fire damage. Cov. Battery 1%, Overheat EMP.
Needler. Ranged Attack Roll: +4, range 60/80 ft. Hit: 6 (2d4 + 2) Piercing damage. 20rd Mag, 2rd B.
EMP (Plasma Pistol Only). Using a bonus action and 20% of the Cov. Battery, the next attack from your weapon deals an extra 1d6 Lightning damage and reduces vehicle movement speed to 0 until the start of your next turn. If this ability causes damage to an energy shield it deals and extra 5d12 Lightning damage to the energy shield instead.
Comments