Apex Pack Tactics: The stalker has advantage on attack rolls if any ally is within 10 ft. of the target. Allied wolves within 30 ft. deal +3 damage on attacks.
Aura of the Abyss: 20-ft radius aura of oppressive dread.
Enemies inside: Have disadvantage on saving throws against fear, cannot benefit from advantage on fear saves, if frightened → speed reduced to 0 while in aura.
Shadow Phase: While in dim light or darkness, the stalker can move through creatures and objects as if difficult terrain. If it ends its turn inside an object → takes 10 force damage.
Multiattack: Creature can make two Bite Attacks
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target
Hit: 13 (2d8 + 4) piercing + 5 (1d10) necrotic. (If target is frightened → takes extra 5 (1d10) necrotic)
Tear the Mind (Recharge 5–6): The stalker locks eyes with a creature within 30 ft.
Target must make DC 14 Wisdom save
Failure: Takes 18 (4d8) psychic damage, becomes Frightened for 1 minute
Success: Half damage, not frightened
Save repeats at end of each turn.
Command of the Void Pack (Recharge 4–6)
All allied beasts/monstrosities of CR 2 or lower within 60 ft.: Move up to their speed and make one attack (If target is frightened → attacks have advantage and deal +4 damage.)
Predatory Collapse: When a frightened creature within 10 ft. is hit by an attack:
→ The stalker makes one Bite attack.
Description
This towering wolf’s body leaks ribbons of shadow like smoke underwater. Its eyes are empty voids, and its paws leave prints of black frost. Lesser corrupted beasts instinctively lower themselves when it passes.
It does not hunt.
It orchestrates.
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