Medium Monstrosity, Typically Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 15 (3d6)
Speed 35 ft.
STR
9 (-1)
DEX
17 (+3)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +5
Damage Vulnerabilities Slashing
Condition Immunities Poisoned
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Shotgun Spread. Fires in a 20 ft arc for half damage, can also be halved  again by making a DEX saving throw. DC 16

Acid Spit. Ranged Attack: +3 to hit, range 40/80 ft., 1 target. Hit: 1 (2d8 + 2) Acid damage.

Reactions

Cowardice. When in range of a melee attack, will move back 5 ft.

oiywefouhy

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