Medium Beast
Armor Class 14 Natural
Hit Points 20 (2d10)
Speed
STR
20 (+5)
DEX
5 (-3)
CON
5 (-3)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trait Name. Battle Hardened. This Creature has an armor class of 18 to all non bludgeoning attacks.

Actions

Action Name. Charge. Sprints in a single direction 30ft, all combatants in the line take 2d4 trample damage.

Bonus Actions

Bonus Action Name. Call to Arms. Summons two coral type enemies with a check to roll above 15 on a d20

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A towering coral monolith with six legs and two beady eyes near the bottom. not very smart, mostly just runs around the room not targeting a specific combatant.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TwoMasterNINJAS

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