Trait Name. Battle Hardened. This Creature has an armor class of 18 to all non bludgeoning attacks.
Action Name. Charge. Sprints in a single direction 30ft, all combatants in the line take 2d4 trample damage.
Bonus Action Name. Call to Arms. Summons two coral type enemies with a check to roll above 15 on a d20
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A towering coral monolith with six legs and two beady eyes near the bottom. not very smart, mostly just runs around the room not targeting a specific combatant.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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