Large Humanoid
Armor Class 10
Hit Points 10 (1d20)
Speed
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trait Name. Hot Coral. All melee attacks deal 2 burning damage to the attacker 

Trait Name. Flying. Hovers above the battlefield (10ft)

 

Actions

 

Action Ranged Attack. Ranged Weapon Attack: +4 to hit, range 0/50 ft., 1 target.

Hit:  (1d10 + 5) [Burning ] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A flying Karakan Solider, shoots boiling bubbles at opponents from coral tubes on its back

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TwoMasterNINJAS

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