Medium or Small Humanoid, Neutral
AC 19 plate    Initiative +9 (19)
HP 183 (5d10 + 100)
Speed 30 ft., Fly 80 ft.
Mod Save
STR 19 +4 +16
DEX 17 +3 +19
CON 15 +2 +12
Mod Save
INT 17 +3 +19
WIS 14 +2 +18
CHA 18 +4 +11
Skills Acrobatics +10, Perception +2
Resistances All damage but Force, Radiant, and Psychic
Senses Darkvision; Passive Perception 16
Languages Common
CR 10 (XP 5,900; PB +4)
Traits

Aerial Supremacy

While flying, the captain has advantage on attack rolls against creatures that are not flying.

Storm Momentum

If the captain moves at least 20 ft before hitting with an attack, the attack deals +1d8 lightning damage.

Sky Commander Aura

Allies within 20 ft who are flying gain +2 to AC and advantage on Dexterity saves.

Lightning Reflexes

The captain has advantage on Dexterity saving throws and adds +2 AC against opportunity attacks.

Eye of the Tempest

The captain can see clearly through fog, clouds, heavy wind, and magical storms out to 120 ft.

Charged Weaponry

Whenever the captain deals lightning damage, she gains 5 temporary hit points.

Actions

The Captain makes three attacks with stormblade or skyPistol.

Stormblade

Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 11 (1d10 + 6) slashing damage plus 7 (2d6) lightning damage.

Sky Pistol

Ranged Weapon Attack: +8 to hit, range 40/120 ft., one target.
Hit: 12 (2d6 + 5) piercing damage.

Commanding Cry (Recharge 5–6)

The Captain issues a thunderous order. Up to three allied creatures within 30 feet may immediately:

  • Move up to half their speed without provoking opportunity attacks or

  • Make one weapon attack as a reaction

Skyfall Strike (Recharge 6)

The Captain flies up to 60 feet straight downward and makes a Stormblade attack.

On a hit, the attack deals an extra 18 (4d8) thunder damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone and stunned until the end of its next turn.

Lightning Dive

Recharge 5–6
The captain flies up to 40 ft in a straight line and strikes.

Creatures in the path must make DC 16 DEX save or take:
4d8 lightning + 2d8 thunder, knocked prone.

On success: half damage.

Tempest Volley

Ranged Attack (60 ft)
Creates slicing wind blades.

Hit: 3d6 slashing + 2d6 lightning
Target speed reduced by 10 ft until next turn.

Call Stormstrike

Recharge 6
Lightning crashes at a point within 90 ft (10-ft radius).

Creatures make DC 16 DEX save:
5d8 lightning and stunned until end of next turn on failure.

 

 

Bonus Actions

 

Static Mark

A creature within 60 ft becomes charged until the start of the captain’s next turn.

  • The next time the captain hits it, deal +2d6 lightning

  • The creature cannot take reactions

Gale Step

Teleport 20 ft in a burst of wind.
If airborne, can instead gain 30 ft extra flight movement.

Wind Feint

The captain creates a swirling afterimage.

  • Next attack against her has disadvantage

  • She gains advantage on her next attack before end of turn

 

Thunder Kick

After hitting with a melee attack, the captain may force the target to make DC 15 STR save.

Failure → pushed 15 ft and takes 1d6 thunder damage

Eye of the Storm

Create a 5-ft storm zone at a point within 30 ft until start of next turn:

  • Difficult terrain

  • Creatures inside take 1d6 lightning when entering

Reactions

Static Parry

Add +3 to AC against one attack.
If attack misses, attacker takes 2d6 lightning damage.

 

Legendary Actions

 

The Sky Nation Captain can take 2 legendary actions, choosing from the options below, at the end of another creature’s turn.

  • Command Ally. One ally within 30 feet may move up to its speed.

  • Wind Slash. Make one Stormblade attack.

  • Evasive Dash (Costs 2 Actions). Move up to half flying speed without provoking opportunity attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
1/13/2026 12:16:48 AM
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1
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2/19/2026 8:32:14 PM
2
1
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2/19/2026 8:56:40 PM
3
0
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Coming Soon

Habitat: Any

hezekiahpatterson98

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