Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 3) slashing damage.
Musk Spray (Recharge 5-6). The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Albino death weasels are ravenous hunters that spend every waking hour in search of food. Farming communities keep watchful eyes out for the signs of albino death weasels dens, since even large livestock, as well as farmers themselves, are fair game to the creatures. Humanoids that inhabit forests and the underdark, in particular, live in fear of these weasels.
Hunting Beast. Albino death weasels often serve as scenting and hunting beasts for ogres, hill giants, Drow, vampires and creatures of the Plane of Shadow. These trained weasels respond to voice commands and often wear a decorative collar or a distinctive earring.
Foiling Invisible Intruders. Their combination of sharp hearing and their ability to detect prey by scent is believed to make them effective in sniffing out invisible intruders. Some wizards and druids rely on the weasels for precisely this reason.
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