Medium Construct, Unaligned
AC 17    Initiative +4 (14)
HP 72 (12d8 + 24)
Speed 60 ft., Fly 60 ft.
Mod Save
STR 19 +4 +7
DEX 19 +4 +7
CON 14 +2 +2
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 11 +0 +0
Skills Acrobatics +7, Athletics +7
Resistances Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft; Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Magic Resistance. The Fourth Chorus has Advantage on saving throws against spells and other magical effects.

Automatous Dance. The dancer must use all of its movement on each of its turns (only one type of movement), and can only move in a straight line. It cannot take any actions other than Claw, Energy Beam, and Energy Burst, and cannot take bonus actions or reactions.

The dancer must take one of its available actions on each of its turns. It can only do so after expending all of its movement.

Actions

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 28 (6d8+4) Slashing damage.

Energy Beam. Dexterity Saving Throw: DC 15, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 15 (5d6) Force damage. Success: Half damage.

Creatures make this Saving Throw with disadvantage. If a 1 or 2 is rolled, it counts as a 3 instead for the proposes of calculating damage for this ability.

Energy Burst (Recharge 5-6). Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere. Failure: 15 (6d4) Force damage. Success: Half damage.

Creatures make this Saving Throw with disadvantage. If a 1 or 2 is rolled, it counts as a 3 instead for the proposes of calculating damage for this ability.

Description

Automatons of impeccable construction, welcoming entrants to their chamber with a display of deadly dance.

Habitat: Urban

Mr_Dusk

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