Medium Aberration, Chaotic Evil
Armor Class 14
Hit Points 60 (6d10)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Claw: +6 to hit, 1d8 + 3 slashing

Death Burst

  • On death, creatures within 5 ft must save vs CON DC 13 or gain Stage 1 infection
  • ❄️ Disabled by Vaelora Relic kills
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

honorthegam3r117

Comments

Posts Quoted:
Reply
Clear All Quotes