| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Standing Leap. The Bulette Pup has a long jump up to 20ft, and its high jump is up to 10ft.
Bite Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 4) [Piercing] damage.
Emerge. While in burrow state, The Bulette Pup may take an action to emerge from beneath the ground. Any target standing over the point of emergence must succeed o DC16 Strength Saving Throw, or be given the prone condition.
Burrow. As a Bonus Action the Pup may burrow underground. While submerged, it has a burrow speed equal to half its normal speed.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bulette Pups learn from their parents that survival is the only thing that matters, second to destruction. Often rash, and unpredictable, these little tyrants are not to be taken lightly.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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