Medium Fey, Chaotic Evil
AC 14    Initiative +5 (15)
HP 117 (18d8 + 36)
Speed 50 ft.
Mod Save
STR 12 +1 +1
DEX 18 +4 +7
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 14 +2 +2
CHA 17 +3 +6
Senses Passive Perception 15
Languages Common, Fey
CR 8 (XP 3,900; PB +3)
Traits

Devil's Sight. Magical darkness doesn’t impede the Crow Shepard's Darkvision.

Eyes of the Crows. The Crow Shepard sees through the eyes of his crows. While all 5 murders are living, The Crow Shepard has advantage on Initiative, Perception Checks, Dexterity Saving Throws,  and cannot be surprised.

Black as Night: When combat takes place at night, all attacks are at advantage from the air and Opportunity Attacks are at disadvantage. This ends if their target passes a DC 20 Perception Check to track the incoming dive bomb attack.

Spellcasting. The Crow Shepard is a 5th spellcaster. Its spellcasting ability is [Charisma] (spell save DC 14, +3 to hit with spell attacks). The Crow Shepard has following spells prepared:
Cantrips (at will): [Mage Armor], [Minor Illusion]
1/Day: [Darkness], [Dispel Magic], [Invisibility], [Telekinesis]

Actions

Multiattack. The Crow Shepard makes 2 Deathly Talon and 1 Peck Attack or 2 Grave Bolt attacks.

Deathly Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 3)slashing damage

Peck. Melee Beak Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3)

Grave Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8)necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.




Bonus Actions

Group Murder. As a bonus action, The Crow Shepard summons 5 murder of crows that from humanoid shapes and defend their master. These creatures have 30 hp, +4 to hit, 1 Talon Attack (1d6) and 1 Beak Attack (1d6). These murders benefit from the pack tactic trait offering advantage when attacking an enemy if an ally is within 5 ft of their target.

Reactions

Opportunity Attack

Legendary Actions

Fate Actions: 

Gouging Strike (3 Fate Dice). The Crow Shepard rolls with advantage on their next Peck Attack. If they Crit, they pluck an eye out of their victim, dealing an additional d6 of damage

Description

Human with crow feathers along body and around eyes. Once a man beset upon by those who saw him as weak, he was eventually blinded by those very people who took advantage of him. Now, reborn into something else, see through the eyes of his crows and seeking revenger on those who afflicted him, he hunts them in the night, pecks out and leaves their eyes behind, and carries them away with his crows to become rancid scarecrows for his pet to feed upon. His crows are the souls of the heinous released from Malachi's time loop.

LivefreeorDiebold

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