| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +22 |
| DEX | 12 | +1 | +8 |
| CON | 22 | +6 | +18 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +12 |
| WIS | 15 | +2 | +10 |
| CHA | 19 | +4 | +14 |
Legendary Resistance (3/day): If the Dragon fails a saving throw, it can choose to succeed instead.
Burst Stream Spirit: The dragon's attacks deal an extra 7 (2d6) radiant damage (included in the attacks)
Multiattack: The dragon can use it's Frightful presence. It then makes three attacks: one with it's bite and two with it's claws.
Bite: Melee attack: +14 to hit, reach 10 ft., one target. Hit:19 (2d10+8) piercing damage plus 7 (2d6) radiant damage.
Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6+8) slashing damage plus 7 (2d6) radiant damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed in a DC 18 Wisdom saving throw or become frightened for 1 minute.
Burst Stream of Destruction (Recharge 5-6): The dragon exhales a beam of pure white light in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much as a successful one.
This dragon can make 3 legendary actions choosing from the options below. Only one of the legendary action's options can be used at a time and only at the end of the creature's turn.
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack (+14 to hit, reach 15 ft. Hit: 17 (2d8 +8) bludgeoning damage)
- White Lightning Wing Beat (2 cost actions): The Dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take (2d +8) bludgeoning damage and be knocked prone. The dragon can can then fly up to half its flying speed.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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