Medium Humanoid, Neutral Good
AC 13    Initiative +2 (12)
HP 13 (3d8)
Speed 30 ft., fly 50 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 11 +0 +0
Senses Passive Perception 15
Languages Aarakocra, Auran Aarakocra, Auran
CR 1/4 (XP 50; PB +2)
Actions

TalonMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

JavelinMelee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Dive Attack: If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Reactions

Oppertunity attack: When a target leaves your 5ft distance, perform a main hand attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Yo1TheReal

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