Small Fey (Goblinoid), Chaotic Neutral
AC 15    Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 8 −1 −1
CHA 8 −1 −1
Skills Stealth +6
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)
Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Pilgrim-Killer Shot (Recharge 5–6).

If the Bone-Reed Ambusher is hidden from its target or has advantage on the attack roll, it can make a special ranged weapon attack with its shortbow. On a hit, the attack deals its normal shortbow damage plus 2d6 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or suffer one of the following effects (the ambusher’s choice):

• The target’s speed is reduced by 15 feet until the end of its next turn.
• The target has disadvantage on the next attack roll it makes before the end of its next turn.

After resolving the attack, the Bone-Reed Ambusher may immediately take the Hide action as a bonus action, even if it is only lightly obscured by natural terrain such as reeds, fog, or swamp growth.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

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