| Mod | Save | ||
|---|---|---|---|
| STR | 27 | +8 | +33 |
| DEX | 26 | +8 | +33 |
| CON | 30 | +10 | +37 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +29 |
| WIS | 26 | +8 | +34 |
| CHA | 28 | +9 | +36 |
Divine Radiance (Passive)
Creatures that start their turn within 20 ft take 20 radiant damage.
Halo of Sovereignty
While Aureate is above 50% HP:
- Cannot be stunned, paralyzed, or restrained.
- Has advantage on saving throws.
Multiattack
3 Radiant Lances (Ranged 120 ft)
+18 to hit
4d12 radiant + 2d10 psychic
Blinding Lament (Recharge 5–6)
60 ft cone
16d8 radiant
DC 24 Con save or blinded until end of next turn.
Legendary Resistances: 5
Legendary Actions (3/round)
- Radiant Pulse – 4d10 radiant in 15 ft
• Wing Reposition – Move 40 ft
• Psychic Rebuke – 3d10 psychic, DC 24 Wis or disadvantage on next attack
Mythic Trigger
When Aureate drops to 0 HP in this phase:
She does not die.
All radiant damage explodes outward.
Each creature takes 10d10 radiant (DC 24 Con half).
She immediately transforms into Phase II and regains 550 HP.
Description
Aureate, Radiant Sovereign
Aureate manifests as a towering celestial figure of blinding gold, her six vast wings formed of living light and crowned by concentric halos that burn like newborn suns. Her armor is not forged metal but divine radiance made solid, etched with shifting sigils of law and creation. She speaks with calm authority, her presence heavy with compassion and inevitability alike. To stand before her is to feel both judged and understood as though the light sees not only what you are, but what you could have been.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.