Gargantuan Celestial, Lawful Good
AC 24 Natural, Radiant, Fire    Initiative +13 (23)
HP 546 (28d20 + 252)
Speed 80 ft.
Mod Save
STR 27 +8 +33
DEX 26 +8 +33
CON 30 +10 +37
Mod Save
INT 22 +6 +29
WIS 26 +8 +34
CHA 28 +9 +36
Resistances Fire, Radiant; All damage but Force, Radiant, and Psychic
Immunities Charmed, Frightened, Grappled
Gear Radiant
Senses Truesight; Passive Perception 25
Languages Celestial, Common
CR 29 (XP 135,000; PB +9)
Traits

 Aura of Conflagration

Creatures starting turn within 15 ft take 4d10 radiant + 4d10 fire.

Halo of Sovereignty

  • Has advantage on saving throws.
Actions

Multiattack

2 Flame Blades (Melee)
+18 to hit
5d12 radiant + 5d12 fire

1 Force Rend (Ranged 90 ft)
6d10 force

Divine Conflagration (Recharge 5–6)

25 ft radius
14d10 radiant + 14d10 fire
DC 24 Dex save half
Fail by 5+ = knocked prone

 

Reactions

Legendary Resistances: 5

Legendary Actions

Legendary Actions (4/round now)

• Wing Slam – 4d12 bludgeoning + knockback
• Radiant Surge – 5d10 radiant
• Infernal Dive (cost 2) – Fly 60 ft and strike
• Containment Call (cost 3) – 1 Seraphim may immediately attack

 

Mythic Actions

Mythic Action – Summon Seraphim (1x)

Summons 4 Seraphim.

 

Description

Aureate, the Burning Adversary

When the golden radiance fractures, Aureate’s divine grace ignites into wrath. His halo shatters into blazing shards, and his six wings become pillars of white fire that scorch the cavern ceiling. Where once she spoke with sorrowful calm, his voice now resounds with thunderous authority; not hatred, but judgment sharpened to a blade. Light no longer comforts in his presence; it sears, compresses, and consumes. This is divinity defending itself radiant, furious, and unyielding.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Upper Planes)

DnDTed21