Medium Swarm of Medium or Small undead, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +11, DEX +7, CON +9, WIS +5, CHA +7
Damage Resistances Bludgeoning and Slashing from nonmagical attacks, Necrotic
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

  • Relentless Malice. When this creature is destroyed by a physical attack and sent to the grave, it can expend a portion of its remaining essence. It magically rises again at the start of its next turn in an unoccupied space within 30 feet of where it died.

  • Vengeful Surge. Upon returning through its Relentless Malice, the Vampire’s Curse gains a permanent +2 bonus to its attack and damage rolls. This bonus can stack if the creature is destroyed and returns multiple times in a single encounter.

  • Brutal Striker. The Vampire’s Curse deals an extra 4 ($1d8$) damage when it hits with a melee weapon attack (included in the attack).

 

Actions

 

  • Multiattack. The Vampire’s Curse makes two attacks: one with its Spectral Claw and one with its Siphon Slam.

  • Spectral Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 ($2d6 + 5$) slashing damage plus 4 ($1d8$) necrotic damage.

  • Siphon Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 ($2d8 + 5$) bludgeoning damage. The target must succeed on a DC 14 Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

skylargeske13

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