| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +11 |
| DEX | 16 | +3 | +9 |
| CON | 14 | +2 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +5 |
| WIS | 14 | +2 | +7 |
| CHA | 16 | +3 | +9 |
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Grim Shield. If a friendly "Vampire" creature within 30 feet of Grimson would be destroyed by an attack or spell, Grimson can use her reaction to take 10 points of necrotic damage herself. If she does, the target is not destroyed and instead remains at 1 hit point.
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Harvest of the Fallen. At the end of a combat round, Grimson can target any creature that was destroyed by her attacks during that round. That creature immediately rises as a Zombie under her control in an unoccupied space within 5 feet of her.
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Scythe Reach. Grimson has a reach of 10 feet with her Crimson Scythe.
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Multiattack. Grimson makes two attacks with her Crimson Scythe.
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Crimson Scythe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 ($2d8 + 4$) slashing damage plus 4 ($1d8$) necrotic damage.
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Reaping Whirlwind (Recharge 5–6). Grimson spins her scythe in a lethal circle. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 22 ($4d8 + 4$) slashing damage on a failed save, or half as much on a successful one.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Her presence on the battlefield turns every death into a recruitment opportunity. While the Vampire Red Baron swaps positions and the Vampire’s Curse draws fire, Grimson systematically reaps the weakened heroes, turning them into a wall of flesh to protect the rest of the pack.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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