Medium Monstrosity, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 97 (13d8 + 39)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +11, DEX +9, CON +9, INT +5, WIS +7, CHA +7
Skills Perception +5, Stealth +6
Senses Darkvision 60 ft, Passive Perception 15
Languages Common Understands Common but cannot speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

  • Vanguard's Rally. When this creature enters the fray, it can immediately let out a supernatural call to bring one nearby ally of the same family into the battle. This ally appears in an unoccupied space within 30 feet.

  • Aerial Sentinel. While flying, the creature focuses on defense, and opportunity attacks against it are made with disadvantage.

  • Lingering Essence. If this creature perishes, its spirit can momentarily manifest to stabilize a fallen ally, allowing that ally to return to the field with 1 hit point.

 

Actions

 

  • Multiattack. The creature makes two attacks: one with its Cloven Hoof and one with its Talon Strike.

  • Cloven Hoof. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 ($2d6 + 4$) bludgeoning damage.

  • Talon Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 ($2d8 + 4$) slashing damage.

  • Phantom Search (1/Day). The creature uses its keen senses to locate a specific item or ally within 120 feet, instinctively knowing its exact location even if it is hidden or behind cover.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Big-Winged Berfomet is a tactical striker that prefers to stay in the air. It rarely fights alone; its primary goal is to use its Vanguard's Rally to ensure it has backup before engaging. On the battlefield, it targets isolated enemies, using its superior flight speed to swoop in for a Talon Strike and retreat before the enemy can effectively counterattack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

skylargeske13

Comments

Posts Quoted:
Reply
Clear All Quotes