| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +14 |
| DEX | 10 | +0 | +0 |
| CON | 17 | +3 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +2 |
| WIS | 12 | +1 | +6 |
| CHA | 10 | +0 | +0 |
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Predatory Banishment. Once per turn, Chimerafflesia can target a creature within 30 feet that has a challenge rating (or level) less than or equal to its own. The target must succeed on a DC 16 Charisma saving throw or be vanished into a pocket dimension within the plant's digestive maw until the end of Chimerafflesia's next turn.
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Vitality Siphon. When Chimerafflesia engages in a melee exchange with a creature, it can instantly drain the target's strength. The target's attack and damage rolls are reduced by 4, and Chimerafflesia gains a +4 bonus to its own attack and damage rolls until the end of the current turn.
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Linger of the Harvest. If Chimerafflesia is destroyed and sent to the earth, its decaying remains release a magical scent. At the start of the next day, an ally of the plant family within 100 feet of the remains can instinctively locate a powerful magical catalyst or spell component to aid in the colony's growth.
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Multiattack. Chimerafflesia makes two Viper Vine attacks.
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Viper Vine. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 18 ($3d8 + 5$) piercing damage.
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Corrosive Bloom. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 ($3d10 + 5$) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be Grappled (escape DC 16).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Chimerafflesia is a balanced juggernaut designed to bully lower-level party members. It uses its Predatory Banishment to temporarily remove healers or support casters from the field, allowing it to focus on the frontline warriors.
In a duel, its Vitality Siphon makes it almost impossible to beat in a war of attrition, as it becomes stronger exactly when its opponent becomes weaker. It works best when protected by a Drosophyllum Hydra, which can keep enemies within the Chimerafflesia's reach.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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