Large Plant, Neutral Evil
AC 16    Initiative +0 (10)
HP 136 (16d10 + 48)
Speed 20 ft.
Mod Save
STR 20 +5 +14
DEX 10 +0 +0
CON 17 +3 +10
Mod Save
INT 8 −1 +2
WIS 12 +1 +6
CHA 10 +0 +0
Resistances Poison
Immunities Poisoned
Senses Blindsight 60 ft; Passive Perception 11
Languages None
CR 9 (XP 5,000; PB +4)
Traits

 

  • Predatory Banishment. Once per turn, Chimerafflesia can target a creature within 30 feet that has a challenge rating (or level) less than or equal to its own. The target must succeed on a DC 16 Charisma saving throw or be vanished into a pocket dimension within the plant's digestive maw until the end of Chimerafflesia's next turn.

  • Vitality Siphon. When Chimerafflesia engages in a melee exchange with a creature, it can instantly drain the target's strength. The target's attack and damage rolls are reduced by 4, and Chimerafflesia gains a +4 bonus to its own attack and damage rolls until the end of the current turn.

  • Linger of the Harvest. If Chimerafflesia is destroyed and sent to the earth, its decaying remains release a magical scent. At the start of the next day, an ally of the plant family within 100 feet of the remains can instinctively locate a powerful magical catalyst or spell component to aid in the colony's growth.

 

Actions

 

  • Multiattack. Chimerafflesia makes two Viper Vine attacks.

  • Viper Vine. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 18 ($3d8 + 5$) piercing damage.

  • Corrosive Bloom. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 ($3d10 + 5$) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be Grappled (escape DC 16).

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chimerafflesia is a balanced juggernaut designed to bully lower-level party members. It uses its Predatory Banishment to temporarily remove healers or support casters from the field, allowing it to focus on the frontline warriors.

In a duel, its Vitality Siphon makes it almost impossible to beat in a war of attrition, as it becomes stronger exactly when its opponent becomes weaker. It works best when protected by a Drosophyllum Hydra, which can keep enemies within the Chimerafflesia's reach.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

skylargeske13

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