Evasion. If the Vue of Two is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Vue of Two instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Sneak Attack (1/Turn). The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Multiattack. Vue of Two makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Fractured Self (1/Day). When Vue is reduced to 0 hit points, he does not fall unconscious or die. Instead, he bursts into shadows and reforms into two identical clones of Vue of Two in unoccupied spaces within 5 feet of him.
Predator’s Veil (Reaction). When Vue is hit by an attack he can see, he can move up to half his speed without provoking opportunity attacks. If he ends this movement in dim light, darkness, or behind at least half cover, he can immediately take the Hide action.
Description
Tactics
Vue of Two is a patient and calculating killer who avoids fair fights. He studies his targets from hiding and strikes when they are isolated or distracted. If possible, Vue begins combat unseen, using Assassinate to eliminate or severely wound a vulnerable target in the opening moments of battle.
During combat, Vue prioritizes lightly armored or wounded enemies. He uses terrain, darkness, and cover to hide between attacks, repositioning constantly to avoid being surrounded. He rarely remains in melee with multiple opponents unless he has a clear advantage.
When reduced to 0 hit points, Vue uses Fractured Self to split into two clones. After splitting, the clones act independently but coordinate instinctively, focusing the same target whenever possible. They attempt to overwhelm a single creature quickly before disengaging and repositioning. The clones avoid prolonged exposure and will retreat into darkness or cover to regain advantage whenever possible.
Vue fights with ruthless pragmatism. If escape becomes the only viable option, at least one clone may disengage and flee rather than fight to the death.
Comments